Create a sanddance component - Transitions
Sanddance transitions
Samples:
- https://www.sanddance.ms/
- http://algorithms-tour.stitchfix.com/
- https://tcdata360.worldbank.org/stories/tech-entrepreneurship/
- https://gramener.com/playground/blog/posts?post=08-16-2017-elvis-presley.md
- https://gramener.com/playground/blog/posts?post=08-04-2017-kishore-kumar.md
- https://gramener.com/playground/senate/similarity
- https://gramener.com/playground/senate/
- https://labs.spotify.com/2018/03/02/introducing-coordinator-a-new-open-source-project-made-at-spotify-to-inject-some-whimsy-into-data-visualizations/
Implementation notes:
- The component should define the positions of a set of entities (shapes) across stages
- When the stage transitions, the positions are smoothly animated to another
- The component should allow control over animation
- The component should accept layouts as input
- The component should trigger an event on stage transition
Other notes:
- sanddance is created as a component in the
g1
namespace asg1.sanddance()
. - d3 and lodash are the only dependencies for
g1
- Browsers: Edge, Chrome, Firefox, Safari, Android browser, Safari iOS
Specification
sanddance is a component that transitions elements between states
Each state is named, and has a set of state configuration information. In other words, it's a dict of dicts.
"states": {
"treasure-trove": {
"name": "Treasure Trove",
"conf": {
}
},
"duets": {
"name": "The Duets",
"conf": {
}
}
}
A state should capture all transitionable attributes of each element. For example, position, color, size, etc. These attributes are best specified dynamically. For example:
var collapse_to_point = g1.sanddance({
name: "collapse_to_point",
attrs: {
opacity: 0.7, // Set the opacity= of all elements to 0.7
cx: 450, // Set the cx= of all elements to 450
cy: 400, // Set the cy= of all elements to 400
fill: 'blue', // Set the fill= of all elements to blue
},
duration: 1000, // Collapse with a 1s duration
delay: 1000 // All items move after a delay of 1s
})
// Attributes can be different for each object
var explode_randomly = g1.sanddance({
name: "explode_randomly",
attrs: {
opacity: 0.9,
cx: function(d) { return Math.random() * 1000 },
cy: function(d) { return Math.random() * 500 },
fill: function(d) { return Math.random() < 0.5 ? 'red' : 'blue' },
},
duration: function(d) { return Math.random() * 1000 },
delay: 500
})
To apply a state, we can call sanddance as follows:
var circles = d3.selectAll('circle')
.call(g1.sanddance.chain(
explode_randomly(), // Explode after 0.5s, up to a 1s duration
explode_randomly(), // Explode after 0.5s, up to a 1s duration
collapse_to_point() // Collapse after 1s with a 1s duration
))
The above animation happens in chain.
These also support the following events:
-
sanddance.start
is triggered when the animation starts -
sanddance.end
is triggered when the animation of all the elements ends
For example:
var circles = d3.selectAll('circle')
.call(g1.sanddance.chain(
explode_randomly()
.on('start', function () { console.log('started 1st explode_randomly') })
.on('end', function () { console.log('ended 1st explode_randomly') }),
explode_randomly()
.on('start', function () { console.log('started 2nd explode_randomly') })
.on('end', function () { console.log('ended 2nd explode_randomly') })
))
This will enable creating use-cases
Create a function g1.sanddance.layout(options)
that behaves as follows:
function layout({
width: 500,
height: 300,
layout: 'grid', // or column, scatter, density, circle
layoutx: 'department', // x-layout for column, scatter, density
layouty: 'gender' // y-layout for scatter / density
group: 'facet', // or cluster
groupby: 'class', // categorical column to group by
grouplimit: 10, // maximum number of groups to show
// ...
})
var show_as_grid = g1.sanddance({
name: 'show_as_grid',
attrs: {
transform: g1.sanddance.layout({layout: 'grid', width: 300, height: 200}),
},
duration: 300,
});
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